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3D Animation
Click on either the picture
or text to play these movie files.

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- File size: 876 KB
- Run length: 29 seconds
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- "Gremmie" was created as a test for a movie pilot.
I modeled him solely with NURBS using Softimage3|D over a weekend. The test continued with
a whopping nine shots using this little guy. He was rotoscoped and animated in only 2
days!. Unfortunately, I cannot show you the actual test material.
- Play Gremmie.mov No audio
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- It's time for that cup of coffee: File size
2.7 MB
- Run length: 19 seconds
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For a closer look at
what is playing in Gremmie's head, check this out. Here is an animation done for German
Television entitled "Chart Breaker", a music video teen show. As lead animator,
I directed a group of eight fellow animators for two weeks. What a trip!
- Play
ChartBreaker.mov No audio
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- File size: 440 KB
- Run length: 11 seconds
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Gremlin was created
to show off Softimage3|D Animation Sequencer for a large tradeshow. Gremlin had no problem
in front of large audiences although at times, I don't mind saying that I was a little
nervous.
- Play
JackHammer.mov No audio
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- File size: 579 KB
- Run length: 4 seconds
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MTcan in his early
days! As you can see he has come a long way in development. MTcan was animated while
living in Germany and working for Softimage. One of a series done for tradeshows and
training. Play
MTcan.mov No audio |

- File size: 235 KB
- Run length: 1 second
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Maria
the Android was created at Softimage in Montreal for demo purposes. My role was to come up
with a lip-sync demo utilizing Maria. Here she simply says the word,
"Liberation". Play
Maria2.mov Audio |

- File size: 760 KB
- Run length: 5.2 seconds
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- This guy belongs to Click3X, LA and debuted in a pilot
television show. (Sorry, I can't mention it here). I set up the facial
expressions and lipsync using Softimage. Also, I found that Audio control within the
dopesheet of Softimage made it quite easy to scrub through the sound bites SAVING A TON OF
TIME.
Play
lipsync_1.mov Audio
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- File size: 788 KB
- Run length: 5.2 seconds
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Here he is again, this time from a little different angle. Adding
dialog to this character was bit tricky due to the elongated mouth. Also, his teeth made
it difficult to see some of the shapes.
Play
lipsync_2.mov Audio |
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