Medieval Matrix QuickTime Movie

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CHARACTER CONTROL SETUP

I used Actor's Inverse Kinematics and a few Expressions to create Dirk's sophisticated control rig.

 

CHARACTER ANIMATION

Thanks to the versatile control rig I only had to keyframe 4 positions for this entire crouching movement.

Key frame 001 ___Standing
Key frame 034 ___Crouching
Key frame 074 ___Crouching
Key frame 100 ___Standing