Cracked Moon of Sesharrim

The Cracked moon was done within Softimage starting with a NURBS sphere and trim surfaces. I then extracted a spline from the trim and extruded the crack inward towards the sphere's center.

Three textures were used at approximately 4k resolution. Because we actually enter into the cracked moon the textures had to gradually change so not to buzz. Mental Ray helped here in a big way! I animated the displacement map on the sphere's surface to get the moons craters to work. As well, I also animated the roughness of the texture within Softimage.

The interior's surface was blurred along the outer edge by using a Mental Ray lens shader. As for the sun, I used an FX Director light within Softimage to get the flare like qualities. The ship, planet and stars were animated within Softimage and composited in  Toonz.