Earth is gone and all that is left
is a swirl of gases. I created the gases by animating a 3D proceedural texture and mapping
the sequence files onto grids. The moon was created using Softimage NURBS and flock
animation. Kelly Nelson, (3D Animator) assisted in some of the particle effects and David
Munier, (Senior 3D Animator) animated the rocks flying by camera and into the distance.
Chris Kazmier, (Directing 3D Animator) Created the white explosion and linear cloud
formation in Maya. I did the title in Softimage using FX Director and a single light
source from behind the logo to achieve the volumetric effect with shadows. Chris also
added some particles with Maya to enhance the effect. |